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The Reciprocators • View topic - The Cips Themselves

The Cips Themselves

Contribute to the world of the Reciprocators here.

Re: The Cips Themselves

Postby AlwaysAPrice » Thu Apr 25, 2013 7:21 pm

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Re: The Cips Themselves

Postby EikoMagami » Thu Apr 25, 2013 8:20 pm

I get it now.

So there IS this group of officially licensed heroes that are either ineffective or maybe owned by the powers-that-be in some way and The Reciprocators stand opposed to that. They want to get things done. They cut through the red tape.

Do you know like "too big to fail?" So what if there's this giant corporation that's basically running the rebuilding effort and the more-or-less control the local government. They aren't evil per se. I mean, they do bad things but because they are so big and control so much there's little anyone can do. This is kind of mixing American banks with like the idea behind Crey Tech in CoH and Argent in CO. Maybe this corporation owns Captain Amazing and his Fabulous Friends.

But it's all more subtle than that. They don't feel like they are owned and like the people who work for Monsanto, they want to believe they aren't doing any harm even if they are. But the Reciprocators aren't willing to sit down and play in the corner quietly and it's that idea starts to spread? If so, I like that a lot.

I can really see this as being useful to inspiring my character.
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Re: The Cips Themselves

Postby Visavis » Thu Apr 25, 2013 10:16 pm

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Re: The Cips Themselves

Postby AlwaysAPrice » Thu Apr 25, 2013 11:12 pm

Remembering this also seems to be the thread for character briefs, I has a Cip:

Jane is dead and has been the groundskeeper of Mockingbird Cemetery since not very long after it was consumed in the Great Wilmington Blaze and then abandoned after the destruction of the church to which it was affiliated, which would not rebuild given the displacement of its surviving congregation by the fire. Jane has not been a hero for most of her unlife, just a wandering accidental do-gooder, often in the wrong place at the right time to save a life, deeds she grudgingly accepts as the obligation of her simple moral code: "Don't ignore suffering. Try not to be a dick."

My current thinking about how she joined, subject to Beam & Bolty's approval: her knack for stumbling into trouble led her to cross paths with Starbeam & Bolter a couple times after they got started as a duo, and perhaps once sought their help with a necromancer disturbing the graves at Mockingbird whose command over dead flesh she couldn't defeat alone. At some point after they adopted the look and name of the Reciprocators, she decided they were pretty alright, got a hoodie dyed to match their costumes, and just kind of started showing up more.
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Re: The Cips Themselves

Postby Black Seven » Fri Apr 26, 2013 8:36 am

Here, have a character brief, yes please?

"Having set herself up as an information broker among the city's underworld prior to the great fire, Seven's name came up frequently as an unaffiliated collector of secrets. Secrets that were readily supplied to a properly motivated buyer. After the catastrophe she underwent a change of heart, and much to the chagrin of her former clientele she leveraged the years of knowledge she had accumulated against them to do her best to cripple the criminal element that would otherwise threaten to sink deep roots into the young city."

At this point I'm not entirely sure how she would have come to join the 'Cips. I was toying with the idea that she had previously been willing to provide information to heroes before the fire, much like she did criminals, and may have come into contact through them due to her position. That or she could have just made herself useful during an investigation by providing some intel and ended up signing on full-time when it completed successfully.
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Re: The Cips Themselves

Postby Elly » Fri Apr 26, 2013 5:03 pm

For Elly:

"Growing up in a family of Cops, Elliot wanted to join her brothers in the family business. Being small and somewhat frail with a high IQ, she found she was more suited for the behind the scenes work with forensics. With a love of chemistry, she habitually passed some of her free time between hours as a junior forensics agent dabbling with various chemicals, mixtures, and formulas, at least until she accidentally stumbled on some amazing combination that brought forward something locked inside her. Now she works with the law during business hours, while keeping up the fight alone at night."

As for recruitment, what seems logical for me is for paths to have crossed during an investigation, or for Elly's serum to have worn off at a super bad time and totally getting saved by people who's powers don't come with a time limit.
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Re: The Cips Themselves

Postby Static Bolter » Fri May 17, 2013 9:42 pm

So something which has been discussed a few times in chat but has yet to be really hammered down is the Cips' base of operations. Somewhere for all the new characters to come together and get to know each other, as well as a place to keep equipment etc. At this point it probably already exists as a small, hidden location where Bolter keeps her costumes etc (not wanting to risk leaving anything at home), and where Beam goes to recharge his faceplate, compile information or work on something.

So what is it? Where is it?

Two of the big contenders would be an abandoned warehouse in one of the still mostly derelict industrial sectors of the city, or a place underground, perhaps a more or less untouched area of the undercity. I have a thing for underground bases, but am totally up for more suggestions. Clock tower? Unobtrusive suburban house? Squatting in Pearl Diver's bubble under the river's surface?
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Re: The Cips Themselves

Postby AlwaysAPrice » Fri May 17, 2013 11:34 pm

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Re: The Cips Themselves

Postby AlwaysAPrice » Fri May 17, 2013 11:47 pm

Another idea:

The Bannitronics facility is a sea-lab at the bottom of the Delaware River, shaped like a starfish. Each of the five arms of the structure housed research of a different discipline. When the Earth is threatened, the "arms" of the base detach to become giant robots and the "body" becomes the flying command saucer. In extreme emergencies the robots take the shape of massive fingers and reattach to the command saucer, which acts as the palm, then it balls into a giant fist to punch asteroids and giant monsters.
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Re: The Cips Themselves

Postby Black Seven » Sat May 18, 2013 12:21 am

I would think it would be unobtrusive and easy to access without running the risk of being spotted entering it, but also not so far removed from the active parts of the city in case of emergencies. I like the idea of it being on the edge of the Undercity so they can get in and out of there, but primarily positioned under the rebuilt section of Advent City. I would picture it being significantly smaller than the Paragon counterpart given that it wouldn't be city sanctioned, possibly without the extra quality of life improvements that we saw. Things like the theater, library, arcane section, etc would definitely be the type of thing that could be developed, but starting off it could be somewhat barebones. But that really depends on if it is a Bannitronics facility that would have already had certain amenities in place.

Overall the abandoned/ruined Bannitronics location works best in my eyes. Like if, as Price said, he managed to find the old place and saw it had been gutted by the fire. Spent some time fixing it up to a functional state, but the further details of its growth and expansion could be figured out by the individual contributors as time goes on.
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