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The Reciprocators • View topic - The Setting

The Setting

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The Setting

Postby Alexis Apollo » Fri Apr 05, 2013 1:21 pm

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Re: The Setting

Postby WaveBreak » Fri Apr 05, 2013 6:36 pm

Stinging crime once at a time
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Re: The Setting

Postby Black Starbeam » Fri Apr 05, 2013 10:15 pm

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Re: The Setting

Postby Black Starbeam » Fri Apr 05, 2013 10:40 pm

Other than the name of the city, anything deeper than that can be determined with people's writings.
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Re: The Setting

Postby Black Seven » Fri Apr 05, 2013 11:15 pm

Here are my two cents.

In the Not Too Distant Future - Agreed, even if this is a concurrent time to our own it would be more advanced. Whether for any particular historical reason or other is largely irrelevant, the important thing is that we can more or less determine our own technological breakthroughs, scientific ventures, and whatever else is necessary to move the story along.

Modern Mythology - I've always viewed magic as being a stagnant, or dying, practice of manipulating the natural world. It has given way to science and technology due to the relative ease with which normal people can actually access those instead. It still exists, but with the advances in the sciences it becomes harder and harder to tell where the line is drawn every day. I would stop short of saying that its widely known to exist, as it would be kept hidden enough to still breed widespread doubt among normal folks.

I Majored in Crimefighting - This is the one area I would want to greatly deviate - I would rather we not have something like the Rikti War be a past event in this world at the moment just because I don't think we'd be well served to have heroes be a widespread phenomenon like they were in CoH. If we did decide to have some sort of big event like that occur later it could make for some interesting stories, but I think it would be preferable to keep the actual number of supervillains and superheroes relatively low out the gate. Of course that wouldn't say 'limit who you introduce' so much as just keeping it from being a profession. If there were sponsored groups that's something else entirely, whether federal, state, or private.

The World Is Our Playground - Yes. As you can probably guess from my 'start small' mentality I would say we hold off on off-planet or inter-dimensional stuff at first, but that's entirely just my personal taste. Whatever people want to do with their characters is up to them.

America Generica - I would say we decide on a centralized city to exist in at first. If we ended up becoming something more regional, national, or worldwide is always a future possibility.

Tear Down This Wall - Fuck walls. And the Rikti.
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Re: The Setting

Postby Visavis » Sat Apr 06, 2013 12:33 am

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Re: The Setting

Postby WaveBreak » Sat Apr 06, 2013 12:53 am

Well given the way the media is perhaps Magic could been seen as a cult or conspiracy. something the public hears about but generally disregards are fake. Where some people claim magic is real and they are thought of as the kooky conspiracy theorists. Much the same way people are treated when they say they believe in alien abductions and government coverups.

Magic societies being that they don't want the public to get their hands on magic of course support this "white lie" so while Magic is known about it's widely disbelieved and consider something nutjobs do
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Re: The Setting

Postby Visavis » Sat Apr 06, 2013 3:09 am

Last edited by Visavis on Sat Apr 06, 2013 4:02 pm, edited 1 time in total.
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Re: The Setting

Postby Black Starbeam » Sat Apr 06, 2013 3:13 am

Certainly an option, though we could also just do away with the idea altogether.
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Re: The Setting

Postby Visavis » Sat Apr 06, 2013 3:29 am

I'd prefer not to do away with it altogether, since, as I pointed out to you in chat and will now share with these fine people, that technology pretty much . It's pretty plausible for it to exist in the new Reciproverse. However, I imagine it also not being anywhere near as ubiquitous as in CoH. There would probably be all sorts of other limits on it, cost being one of them. The regular street level heroes in many places may not have them, unless they're well off or the local government particularly hero-friendly. Then there's the matter of range. Perhaps they only work in areas where there's cellphone coverage? Being deep underground or out in the middle of Siberia would leave them even more vulnerable than usual.
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